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October 14, 2004
Organized Crime
Cooperation is not always an admirable thing. Gang members cooperate with one another to prey on the general public, enhancing their circumstances while reducing the net prosperity of society and inflicting dire pain on some. The winning entries in the 20th-anniversary Iterated Prisoner's Dilemma competition, a team from England's Southampton University, demonstrate this. Teams could submit multiple strategies, or players, and the Southampton team submitted 60 programs. These, Jennings explained, were all slight variations on a theme and were designed to execute a known series of five to 10 moves by which they could recognize each other. Once two Southampton players recognized each other, they were designed to immediately assume "master and slave" roles -- one would sacrifice itself so the other could win repeatedly.Perhaps not. Cosma observes: The clever thing the Southampton group did was to engineer a situation that TFT couldn't cope with, namely collusion among the competing players. If, indeed, one agent is willing to be stomped on, forever, to the greater glory of another, without getting anything out of it, then its master will indeed get all the benefits that the dilemma is capable of providing. (At this point, you can add your own allusions to Hegel, or "safe, sane and consensual" jokes, as you prefer.) This does not seem to me at all an evolutionarily stable situation, however, since the slave agents have, by construction, exactly no incentive to participate in the arrangement. In fact, a mutant which used the coding scheme to recognize supposed masters and always defected against them, but played TFT with everyone else, should do better than a slave, and without slaves the master-type agents are not going to do well...Cosma also mentioned the decent performance of Tit-For-Two-Tat, TF2T, where defectors are given a second chance. If play is slightly noisy, forgiving-TFT will actually invade a population which just consists of pure TFT, because it's less likely to get accidentally locked into a cycle of retaliation. Even if play isn't noisy, forgiving-TFT does just fine in a population that's mostly TFT. So the mere fact that there's some strategy which does better than TFT is unsurprising. The virtue of TFT lies not in its invincibility but in its robustness: it does pretty well in a huge range of circumstances.Among those of us with some shit on our boots these are known as Mom's rules and Dad's rules. Mom is softer and gives bad kids a second chance to do right, TF2T, a good thing since all kids are bad sometimes. Dad's rule has more grit and is taught in the sing-song saying "fool me once, shame on you; fool me twice, shame on me", TFT. Some times Mom and Dad change roles in this as in everything else and sometimes the balance is missing and the kids only learn one rule from their parents. Of course some kids are jerks, sociopaths, and always defect. The smart ones try to become masters and gather a gang of slaves. The dumb ones (or wise ones? Is it possible to be a dumb, wise jerk?) are loners. Sometimes slaves wise up and revolt and often engage in stealthy mini-rebellion against masters, shrugged of as a cost of doing business by the masters with occasional severe punishment to reduce frequency of occurences. In real life all these things happen in society and it looks like this: Spatial Prisoners' Dilemma can give you very nice pictures, where there are clusters of very forgiving, cooperative agents, all being nice to each other, surrounded by a periphery of unforgiving TFT players, with completely uncooperative, defection-prone hordes beyond. This works because TFT does pretty well against both the nasties and the good citizens; the good citizens prosper because they have the TFT types to ward off those who would take advantage of them.It takes all kinds since it seems that the protective ring of Dad's rules is what keeps the inner circle of Mom's rules comfy given the predatory wackos on the periphery. Unfortunately, the master types seem to dwell among the inner circle too. We call them politicians.
Also see So Good It Hurts which muses about gene-culture coevolution.
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